
Architecture & CGIs
Working in architecture taught me to tackle problems from a holistic perspective, focusing on both aesthetics and functional issues while managing technical constraints. Plus, I picked up some great computational skills along the way— tools like CAD, 3D modelling and image editing has made it easier for me to dive into new design softwares.
Oswaldo Cruz Square
Curitiba is a rainy city in the south of Brazil. The requirements for this competition was to create a sports and community covered area, using typical local construction materials and technical.
CGIs (Computer-generated image) tools used:
SketchUp: 3D model
Vray: Rendering
Photoshop: Post-production
Verona’s Amphitheatre Roof
Verona’s nearly 2000 years old Arena is suffering from softening of its foundation. The project below was part of a Competition of Ideas in 2015 for the creation of an openable roof that would not damage the existing fragile structure.
Tools used:
Rhinoceros and Grasshopper: 3D model
Cinema 4D: Rendering
Photoshop: Post-production
Reggio Emilia Trade Show Site
The requirements for this academic project was to reuse the land and structure of a former trade show site in Reggio Emilia, Italy. The project aimed to improve the visitor flow and make a heavy and dense site feel more permeable and inviting.
Tools used:
SketchUp: 3D model
Vray: Rendering
Photoshop: Post-production
Illustrator: Diagrams
InDesign: Pagination
Concept
Before
After